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(1 edit) (+1)

The animation is very cool, reminds me of newgrounds stick games from back in the day.

The platform physics needs some work, some very tight jumps feel borderline unfair and punishing because the game is lacking coyote time and ledge grabbing mechanics.

I love the interpretation of the theme, very unique idea and well executed as a puzzle mechanic.

Well done.

(+1)

Thanks a lot for trying the game and I really appreciate the criticism! I think the art of the game communicates a more casual vibe and the difficulty curve ended up being too steep too abruptly, so all of a sudden players have insanely hard jumps to make and puzzles to solve and it may feel out-of-tune with the aesthetics. So maybe the bigger problem was handling that progression better... Its interesting to see how players are reacting to this issue and it really shows how important playtesting is (because I had no playtesting and it shows 😅.. I feared the game would be too easy).