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(+1)

Thanks a lot for trying the game and I really appreciate the criticism! I think the art of the game communicates a more casual vibe and the difficulty curve ended up being too steep too abruptly, so all of a sudden players have insanely hard jumps to make and puzzles to solve and it may feel out-of-tune with the aesthetics. So maybe the bigger problem was handling that progression better... Its interesting to see how players are reacting to this issue and it really shows how important playtesting is (because I had no playtesting and it shows 😅.. I feared the game would be too easy).