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I did notice, yeah! I also like the detail when XP orbs are dropped they blob together so they are easier to collect :)

Actually thank you for pointing that out from a gameplay perspective because I've been seeing it as extra space for the CPU haha. Glad that part translates well. Unintended as it is. Again though, appreciate the attention to detail! <3

Another way to handle this (I think this is how Vampire Survivors does it) is that if the pickup gets too far away from the player, it despawns and the value gets added to a "bonus" pool. Then when you beat a boss (or just the next enemy) that bonus value gets added to the new pickup. That way nothing is really wasted sitting 20 screens away from the player.

Omg thank you that's brilliant will be implementing that. Will prob have it such that it divides evenly on all on next wave spawn. First idea that comes to mind at least. Thank you for all the useful information!

Yeah definitely! I want to make a survivors-like game at some point, so I've done a lot of research haha. Best of luck on the game, if you post updates, I'll check 'em out!