Yeah definitely! I want to make a survivors-like game at some point, so I've done a lot of research haha. Best of luck on the game, if you post updates, I'll check 'em out!
Tallbeard Studios
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Another way to handle this (I think this is how Vampire Survivors does it) is that if the pickup gets too far away from the player, it despawns and the value gets added to a "bonus" pool. Then when you beat a boss (or just the next enemy) that bonus value gets added to the new pickup. That way nothing is really wasted sitting 20 screens away from the player.
This is a fun game! I got to level 49 before things got too fast for me to run away from. I love all the little details you have with how the color splats have the same shape as the parent shape. Reminds me of a platformer game called Ink (https://zackbellgames.itch.io/ink)
Heya! This is a fantastic blend between Luck Be a Landlord and Balatro. I ended up going with a music/gem build and crushed it :D I did notice after beating the game the "intense" music didn't reset back to the menu music. Not sure if that's intentional or not. Also, the popup for choosing a relic after beating a level could use a small grace period before clicks are accepted. I accidentally chose that green rune down there and I definitely wouldn't have done that heh

Heck yeah! So glad to hear that the music vibes with you. Did you know I have a free Chiptune pack as well (https://tallbeard.itch.io/three-red-hearts-prepare-to-dev)? One of these days I should merge the packs together haha.
















