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(+2)

A very unique take on the theme. Honestly, it took me quite some time to figure out what was going on and how the systems worked. I usually try to play a game without reading the long description first, just to see how much I can understand from the experience alone, and in this case I struggled to grasp what each element represented—even after watching long enough to understand how the individual parts function.

The overall vibe reminded me of Sim Ant. I think the core idea is very interesting, but I wish the game were more readable. Introducing the elements more gradually, perhaps across even levels, maybe, could really help players build understanding over time.

(+1)

A fellow Sim Ant fan! We were joking that it felt like a Windows 98 game and maybe there was more influence from that than we thought. There's definitely an 'indirect' management approach to the game like Sim Ant.

Thanks for giving the game a whirl and the feedback!