Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sphinx7

37
Posts
4
Followers
30
Following
A member registered Sep 23, 2021 · View creator page →

Creator of

Recent community posts

The music didn't play for me. I finished the game and can see the vision. I don't think the AI used here is there yet to fully capture the story. The maze is actually fun, and the concepts of the traps are actually creative.

My favorite entry so far! The art, gameplay, and music all come together beautifully—impressive game development for a game jam. I really love the overall design. It captures the essence of space and distance, creating a sense of insecurity and showing how negative thoughts can bounce off one another within a relationship.

I do wish the writing were a bit less fragmented and more focused on just a few core threads, which would make it easier to follow. That said, the fragmentation does feel emotionally realistic.

Good job!

(1 edit)

Cute! Trying to think how to make the control more accessible. I dig the idea of having it wonky/unpredictable and physical, as it's proven fun in party games (like the stick figure game on NS). This lacks of instintive control that I could mentally map to the actions, though.  Even as easy as having it be WASD (A, D for legs and WS for pull and shoot ) and arrow keys would make so much more sense for me.

A very unique take on the theme. Honestly, it took me quite some time to figure out what was going on and how the systems worked. I usually try to play a game without reading the long description first, just to see how much I can understand from the experience alone, and in this case I struggled to grasp what each element represented—even after watching long enough to understand how the individual parts function.

The overall vibe reminded me of Sim Ant. I think the core idea is very interesting, but I wish the game were more readable. Introducing the elements more gradually, perhaps across even levels, maybe, could really help players build understanding over time.

The first time playing a tower defense clicker! Pretty fun! The CRT post Fx is cool. And it feels really good being able to spam the explosion later into the game lol. Feel like some crunchy SFX would make it even more satisfying to play. Great stuff!

A fun simple experience. The movements are smooth but the ammo limit creates a very calculated experience. I couldn't refill my ammo and the collected slime wasn't enough to upgrade. Would keep with any updates on the game though. Good work!

A simple, beautiful game! I like that collecting shells will lengthen the days and pushing your luck to collect them will cause the nights to pass faster. Good work.

Such an ambitious game for a game jam! Overall a very polished experience. My only complaint is that moving on the map is hard and once I moved too far, it became harder trying to move back to my ship again.

Interesting concept! The game is surprisingly hard to beat with the rather flexible vehicle control. I do enjoy the thrill trying to fiddle with the storms.

(1 edit)

This is a masterpiece! The gun fight so epic and glory! The strategies goes so deep. The difficulty curve is so well-tuned! I love it! Can't believe this is achieved in one game jam! Nice work soldier! 5/5!

This game is like Crypt of the NecroDancer meet Super Sonic - quite challenging and fast-pace. Took me a while to get used to the ducking and man the timing isn't forgiving. Once I started to get the hang of it it became very enjoyable and I realized this is more of a rhythm rush than a platformer. I really think this game has a lot of potential! Feel like the timing of the jump and the duck needs to be more forgiving so the flow isn't broken as easily. Def one of the most unique ones I've played in the submissions.

Interesting idea. Love the art and music! A rhythm game is such a good way to fit the theme.

Such a well-executed concept! It's also really impressive you did everything yourself. Love it!

(1 edit)

Such a cute and cozy game! Sat through the whole experience. All the aesthetics are on point and feel polished. Nice work!

My only nitpicking is that pine trees are too OP imo - I found myself only stacking pines brainlessly and beating the levels. Trees that stick out and don't stick with the other trees tend to be more vulnerable. Maybe pines should take more space or have a irregular shape so the player has to be more strategic.

So Cute. Healed me after a long crunch.

(1 edit)

Thanks for playing :) Glad you like it!

Love the mouse cam lol.

What an innovative idea! One of the favorite entries I've played so far. The boss fight gave me chills. It is one of that either "Dafuc is this?" or "This is art!" moment. I personally like it. Good job!

I love the super cute art style and the gameplay XD. Good job!

Hmmm, that's weird. Did you hear an alarm sound when you step into the goalpost?

Good advice! Will improve the jumping later. Thx.

Thanks for the advice. I'll twist the sfx timing.

Thanks for the feedback. I changed the game display to auto-fit. Feel free to try again.

Thank you! :)

318

(1 edit)

Super cute sfx, I used it in my jam game :

https://sphinx7.itch.io/go-feed-peter

Thx!

Found these cute UI assets just when I needed them! Thank you! I used them in my jam game https://sphinx7.itch.io/go-feed-peter

规则简单扩展性强的Puzzle设计,很棒!

I love the retro vibe of this game. Such a polished game for a game jam game. Nice work!

*Ikr!

Thanks!

Thank you.  I'll definitely consider adding that in future updates.

Thank you for playing!

That's some solid level design. And I love the shading, looks sick.

Had a lot of fun with it. And I love the tiny info about the slime I saved at the end : )

Such a smart concept! And I love the art, it works so well together!