The music didn't play for me. I finished the game and can see the vision. I don't think the AI used here is there yet to fully capture the story. The maze is actually fun, and the concepts of the traps are actually creative.
Sphinx7
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My favorite entry so far! The art, gameplay, and music all come together beautifully—impressive game development for a game jam. I really love the overall design. It captures the essence of space and distance, creating a sense of insecurity and showing how negative thoughts can bounce off one another within a relationship.
I do wish the writing were a bit less fragmented and more focused on just a few core threads, which would make it easier to follow. That said, the fragmentation does feel emotionally realistic.
Good job!
Cute! Trying to think how to make the control more accessible. I dig the idea of having it wonky/unpredictable and physical, as it's proven fun in party games (like the stick figure game on NS). This lacks of instintive control that I could mentally map to the actions, though. Even as easy as having it be WASD (A, D for legs and WS for pull and shoot ) and arrow keys would make so much more sense for me.
A very unique take on the theme. Honestly, it took me quite some time to figure out what was going on and how the systems worked. I usually try to play a game without reading the long description first, just to see how much I can understand from the experience alone, and in this case I struggled to grasp what each element represented—even after watching long enough to understand how the individual parts function.
The overall vibe reminded me of Sim Ant. I think the core idea is very interesting, but I wish the game were more readable. Introducing the elements more gradually, perhaps across even levels, maybe, could really help players build understanding over time.
This game is like Crypt of the NecroDancer meet Super Sonic - quite challenging and fast-pace. Took me a while to get used to the ducking and man the timing isn't forgiving. Once I started to get the hang of it it became very enjoyable and I realized this is more of a rhythm rush than a platformer. I really think this game has a lot of potential! Feel like the timing of the jump and the duck needs to be more forgiving so the flow isn't broken as easily. Def one of the most unique ones I've played in the submissions.
Such a cute and cozy game! Sat through the whole experience. All the aesthetics are on point and feel polished. Nice work!
My only nitpicking is that pine trees are too OP imo - I found myself only stacking pines brainlessly and beating the levels. Trees that stick out and don't stick with the other trees tend to be more vulnerable. Maybe pines should take more space or have a irregular shape so the player has to be more strategic.
Found these cute UI assets just when I needed them! Thank you! I used them in my jam game https://sphinx7.itch.io/go-feed-peter














