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Hi Wardini, i activated the full screen option, for the mouse capture, it is triggered at level start, may i should add some kind o focus check. 
I took a look at your portal game, it looks great! Are you use pygame and zengl or something similar? 

There is something about the SCALED option found in pygame set_mode.  I think maybe it is also set when using the OPENGL flag.   I don't know much about Raylib yet but definitely want to try it out.   Does it have such an option?  I guess it is needed because the fullscreen option only renders to the lower left quadrant.   I will try to work with Raylib and figure this out.

dont know if raylib has something equivalent, i will take a look

Yeah all of my work so far is Zengl which has a path to Webgl.   I'm glad to see Raylib has a similar path.  I really want to see your source code so I can get a head start going in that direction.   Is it linked here?

yes, the source is in the zip file

this is great it looks good.  One last thing.  I am having an issue with web and the font.  Is there something with pygbag you are doing to set the font for raylib?

im just using the standard raylib font on pygbag i just use the command stated on the pipy page of  raylib

OK Thanks.  I got it all working.   I will send you a link to my updated version.  Currently I have the full screen working and the mouse lock working with both desktop and web.   There are a few details to discuss but overall I accomplished what I wanted.  Now I have another library I can develop with and achieve web deployment as well as desktop which I really want for development.

Nice, thanks!

(+1)

also, I'm working on the mouse capture issue.   I'll send you info on the once I am happy with it.