Admittedly, I got stuck on this game (it was either Idlemare 5 or 6 that I found too difficult to beat) but I like what I did see. The vector graphics are really pleasing to me in an almost nostalgic way-- it reminds me of old flash games but with modern sensibilities/smoothness. It's not an aesthetic I see very much. I also enjoy the gameplay being so simple but allowing for ramps in difficulty and different strategies in what pillars you want to get rid of first, if you can risk missing one to get another... it's neat. Nice work! Thank you for joining the RoRo jam ^^
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Thanks a lot!
The last 2 levels are definitely meant to be more demanding, but I'm glad the strategy side came through. I'm planning some upgrades that should help with precision on the 6th level without flattening the challenge.
Really happy you liked the vector look too - that smooth feel was the goal. The only difference for me is that I was inspired by 2D vector graphics from the 80s (Mugsy and Level 9 adventures) :)
Thanks for playing and for the kind words!