Admittedly, I got stuck on this game (it was either Idlemare 5 or 6 that I found too difficult to beat) but I like what I did see. The vector graphics are really pleasing to me in an almost nostalgic way-- it reminds me of old flash games but with modern sensibilities/smoothness. It's not an aesthetic I see very much. I also enjoy the gameplay being so simple but allowing for ramps in difficulty and different strategies in what pillars you want to get rid of first, if you can risk missing one to get another... it's neat. Nice work! Thank you for joining the RoRo jam ^^
starbage
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incredibly funny and full of banger lines. Green like money. The salmon. Me also being impressed by the quiver line until Rukmini harped on it too much and immediately made it lose its potency. I overall love just how much of a loser Rukmini is, it's adorable. The symbol tags on their dialogue was an interesting way to show who was speaking.
I also love that the robots are able to take hedonism to the extreme even with the funny capitalism schtick. Beautiful world. Thank you for joining the jam!
excellent stuff. I love the way Albert's personality is sprinkled throughout the more mechanical statements until we eventually just see the normal dialogue... it's really good. That's not even to mention the amazing use of color and texture throughout the comic-- I love how the red sections feel more bold and frantic while the green light is much softer (even though the situation didn't improve whatsoever). Thank you for participating in the jam!!
really beautiful and melancholic. the moments between Sofiya and Sonya are so cute but that sadness kind of seeps through everything in a way I really enjoy... The reveal of Nia's full name got to me especially-- somehow i did not see that coming, lol. I also really like just how many characters we hear about besides the main two, it makes the world feel alive despite all the hardships occurring within it. wonderful work!!
This was a sweet and melancholic story. I'm always a sucker for dynamics where one character is cold and blunt while the other is emotional, and this one certainly delivers. Saria is super cute, and her specifically programmed codependency wasn't something I expected to see but I really liked it as a way to justify the brisk pace of the relationship. On that note, the worldbuilding in the beginning was also cool. it makes me wonder how the different planetary groups came to be, and why they're fighting each other... thank you for joining roro jam!
your entry's page doesn't require any graphics, though i'd strongly recommend having them (it just makes people more likely to look at it). at the least we'd like to see some kind of description of what the project IS on the page, otherwise it kind of just looks like a spam entry. any level of polish for the actual viewable project is fine though, use your best judgement.
regarding nsfw themes, from the rules section: "Stories can have dark and NSFW themes, but please indicate their existence on your page in some way. That said, the jam runners reserve the right to remove any games with unmarked or offensive content at their own discretion."
TLDR; you can kinda do whatever you want, just be considerate of people potentially downloading your project.
i'm not sure if this is supposed to have a concrete ending cuz i went through all the options and all i got was the red text at the end. Regardless, i really enjoyed this. the premise on its own was enough to intrigue me, but the casual worldbuilding reveals are neat and have some "horrifying but not all that different from our current lives" style implications that i really like. it's kind of everything you'd want from a little text game like this really. also j is funny and seems like a real one
overall, good job. thank you for joining the roro jam!
Really awesome. I love stories about robots with differing viewpoints/discussions on their mechanical nature and this hits the nail on the head! the fish imagery was so yummy (hehe) and i loved the use of photography, text, and funky textures on top of some already beautiful art... it's just one of those things that can only be made by someone who really loves the characters they are depicting, and it shines through here. also theres robot girls playing with each other's wires so really it kind of has everything.
wonderful work, and thank you for joining the RoRo jam!
I really enjoyed the style of this game, and was pleasantly surprised at how well-realized the runner gameplay was in RPGMaker. Maybe my one critique would be that the obstacles feel really close together for a game where you're moving quickly, but the levels are so short that its not really a big deal. I also loved the scrolling text followed by the immediate pivot into gameplay-- feels really reminiscent of older games to me, but i also think the set dressing we got was just really interesting even if it was brief :3
Overall, good job, and thank you for joining the RoRo jam!
i really love it. the rhythm with which the words are fed to the reader had me finding myself clicking at a steady pace when usually i just click as fast as i can read.. i feel like the run-on nature of it all, surprisingly, made me savor everything just a bit more... these two are cute. i hope they can learn more about each other and themselves
hi sorry for the late response! I would be 100% okay with translations, but it would be a lot of text to translate. I’ve also never had a game of mine translated before, so I’m not super sure what I’d have to do to make it easier for you to do it. I am open to it though. Feel free to email me at starbagey@gmail.com with any details :)
fucking awesome. you do a lot with a little.. i felt so many emotions in such a short amount of time. i also like the minimalist art, it feels appropriately ominous.... the music choices added a lot, especially the more intense pieces coupled with Em on the computer. i was laughing my ass off seeing her immediately go back to her old habits. she's great
i looooved this! i was just going to do one playthrough and next thing i know, i've played for two hours trying to get all the endings (which, i haven't yet, but i will eventually). i'm really surprised at the amount of depth this game has with unlockable characters and everything, not to mention all of their little typing quirks feeling so true to life. wakaba was my favorite she's so silly...
hi! i am sure there are ways to implement volume sliders, but i didn't for this game and don't really plan on doing so retroactively. at least not anytime soon. the music isn't copyrighted or anything but i know youtube's systems are kind of silly regarding those things. you can really only mute the music entirely or turn the game's volume really low. sorry about this!
Answering your other questions below the cut:
the 'essence of community' is not a physical item-- it will not appear in your inventory. They're just progress flags related to one of the game's endings. So, yes, you can complete Chapter 2's secret quest without having completed Chapter 1's, you just have to figure out how. The guide has hints on the bottom if you want them.







