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(1 edit)

Nevermind! I figured it out. You need to extend the grace period to BEFORE the tween reverses direction too.

After replaying and careful examination, I was tapping the key just before the ball hits the wall and reverses, causing a fail every time. The ones i hit were by cutting it closer and closer until i accidentally would edge over into the start of the reverse tween and suddenly score.

Once i noticed what was happening, and conciously decided to press down after the change of direction, the beat became significantly easier to hit. This also explains why i didn’t even realise there was a “good” until you mentioned it, because the only ones i would ever hit were perfects.

It’s still possible that my other two theories are amplifying of course :P but basically my hypothesis is that the people finding it difficult are pre-empting the change of direction.

(+1)

With the jam being over now, I've updated the game. I didn't change the timings at all, but instead I added two things to help give the player more information. I added lines to let the players know when to press and the wave particle now changes colors with each color representing a different state. Green lets the player know it is in slower speed, Blue lets the player know that the particle will change speeds soon, and Red lets the player know that the particle is faster. Also you were correct in your first point with the web version having issues, but it is related to the sounds, what I mean is that the song might be slightly delayed in the web version. I've noticed when playing on browser, the music sometimes doesn't perfectly align with the gameplay the way it normally does which I couldn't fix unfortunately.