Amazing art style and music!! The slow, restrained character movement is definitely a key to conveying the narrative. Imagine if the player could run quickly like a JRPG instead, which would fundamentally change the whole experience. A little bit confused at the end that I wasn't so sure if it's truly over or if I was supposed to wait for something to happen. However, that uncertainty ended up adding another layer to the tone. It gave me a few quiet seconds to reflect on what I had just typed to the Divine after the game ended. I wrote "I need needs". A fascinating moment. Thank you for bringing this out :)