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(+1)

So, since you asked for it, here's some feedback: 

1. Don't lock the mouse unless you have a really good reason to (like using a first person camera). It's obnoxious, especially without an easy way to unlock the mouse (like going into a menu on pressing a button)

2. It's a good idea to have a target resolution even if you're planning a resizeable window and for the target to be something that already feels nice. Not all players will think to resize the window due to how many games don't give that option. 1000x1000 is a really awkward window size.

3. Regarding the contents of the readme file, it is actually pretty rare for players to mess with the contents of the game directory. You can generally assume the executable and the game resources will be in the correct spots within the game folder as long as you put them there. Telling players what they're supposed to be doing in-game is more important. The same goes for this page.

4. In this type of game, the starting position for the camera should give a good view of the player's stuff. That makes it much easier for players to make sense of what they're looking at.

(1 edit)

Hi Colin, thanks for the feedback.

For 1, It appears I did actually forget to remove the mouse cursor locking I had for a first person camera initially. It should be fixed now.

For 2, I've added a few more resolutions to the file. also for reference what would a non awkward window size be?

For 3, I didn't realise people actually read the readme file, and also the reason I included that bit was purely because I hadn't gotten around to including something that reported what caused the crash. Both the page and file should  be updated now.

For 4, I've updated the camera positioning a little, it should be better now.

(+1)

A non-awkward window size would be one with a size and  aspect ratio comparable to those used for the screen itself. So, if the ratio of width over height is anywhere from 1.2 to 2 (based on 1.33 for older screens and 1.77 for current screens). Similarly, if you can find out the actual size of the player's screen that would be good. If not, a default that is only a little smaller than the most common screen resolution (1920 x 1080 last I checked) would be a good compromise. My screen has a weird resolution of 1920x1200, so 1000x1000 plus the OS's toolbar and the window's handle made the game window look like it was trying to fit within half my screen. That feels like a bug, even if it isn't one.