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(1 edit)

Hi Colin, thanks for the feedback.

For 1, It appears I did actually forget to remove the mouse cursor locking I had for a first person camera initially. It should be fixed now.

For 2, I've added a few more resolutions to the file. also for reference what would a non awkward window size be?

For 3, I didn't realise people actually read the readme file, and also the reason I included that bit was purely because I hadn't gotten around to including something that reported what caused the crash. Both the page and file should  be updated now.

For 4, I've updated the camera positioning a little, it should be better now.

(+1)

A non-awkward window size would be one with a size and  aspect ratio comparable to those used for the screen itself. So, if the ratio of width over height is anywhere from 1.2 to 2 (based on 1.33 for older screens and 1.77 for current screens). Similarly, if you can find out the actual size of the player's screen that would be good. If not, a default that is only a little smaller than the most common screen resolution (1920 x 1080 last I checked) would be a good compromise. My screen has a weird resolution of 1920x1200, so 1000x1000 plus the OS's toolbar and the window's handle made the game window look like it was trying to fit within half my screen. That feels like a bug, even if it isn't one.