Nice pixel art style and the farm sim mechanics all seemed to work pretty well.
If you decide to expand on this after the jam here are a few suggestions:
- It was a bit difficult to figure out what to do at first and that the table and stool was actually a shop. Perhaps switch out the assets to something more shop-y and/or at least have an NPC shopkeeper of some kind to attract the players attention.
- The action menu for the growing plots was not very noticeable at first due to its very small size relative to the rest of the game text. Probably would help to make this larger and more prominent.
- This style of game is typically pretty relaxed and chill, but even so, it might help to either speed up the growing cycle, or, as others have already mentioned, give the player something to do while you are waiting to harvest.