This was a fun throwback. The pong phase is pretty challenging!
Would be interesting to try it with no friction like the original Asteroids where the only way to slow down is to turn around in thrust in the opposite direction.
Beautiful pixel art pack chosen. Well written short story. This would be a nice cut scene.
Could be interesting to use the simultaneous, two-character movement mechanic for some enemy interactions along the way. Maybe each character could do a different attack at the same time...
"Remember when that highwayman tried to rob us and we used kung fu to dispatch him..."
Nice pixel art style and the farm sim mechanics all seemed to work pretty well.
If you decide to expand on this after the jam here are a few suggestions:
Nice concept, I think a lot of people can relate to getting lost in your imagination as a child!
If you are wanting to take it further, a couple of things that could help the feel of the overall gameplay:
You nailed the Gameboy look and sound! It definitely feels like playing an old Gameboy game.
As was already suggested, some additional mechanics might make the gameplay a bit more interesting. I found that I could just concentrate on feeding the closest animals. You might consider some sort of penalty if any one animal has not been feed for too long.
Good job!
You nailed the Gameboy look and sound! It definitely feels like playing an old Gameboy game.
As was already suggested, some additional mechanics might make the gameplay a bit more interesting. I found that I could just concentrate on feeding the closest animals. You might consider some sort of penalty if any one animal has not been feed for too long.
Good job!
Yes, definitely still working on the game engine. You can check out the GX project on github here:
https://github.com/boxgaming/gx
All of the example programs are in the samples folder.
You can also view the source for the sleighless demo and run it right in the browser here:
https://boxgaming.github.io/qbjs-samples/#src=sleighless.zip
This one definitely has the dungeon boss battle feel. The music was great. I like the healing fountain aspect. It would make it a little easier to tell what is going on in the battle if the fireball displayed on top of the player character when you are hit and if there was some sort of attack animation when attacking the enemy to distinguish between movement and attack.
(Great to see another QBJS submission!)
I really enjoyed the art and animation of the characters, especially the the fist that comes out of the player blob cube when you punch, ha! It would be great if there was a squish sound when the player lands after a jump.
The game was super easy to beat and it wasn’t clear to me why I should try to destroy the cubes when I can just rapid blob punch the enemy to a quick victory.
This is a very polished puzzle game. Menus and UI look great. Tutorial is good. Overall, it is a good example of how very simple game mechanics can be used effectively.
It would be interesting to add some additional mechanics to make the game more challenging in the later levels (e.g. blocks that move when you touch them, blocks that disappear after they’ve been touched a certain number of times).