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boxgaming

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A member registered Oct 06, 2021 · View creator page →

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This was a fun throwback.  The pong phase is pretty challenging!

Would be interesting to try it with no friction like the original Asteroids where the only way to slow down is to turn around in thrust in the opposite direction.

Beautiful pixel art pack chosen.   Well written short story.  This would be a nice cut scene.

Could be interesting to use the simultaneous, two-character movement mechanic for some enemy interactions along the way.  Maybe each character could do a different attack at the same time...

 "Remember when that highwayman tried to rob us and we used kung fu to dispatch him..."

Nice pixel art style and the farm sim mechanics all seemed to work pretty well.

If you decide to expand on this after the jam here are a few suggestions:

  • It was a bit difficult to figure out what to do at first and that the table and stool was actually a shop.  Perhaps switch out the assets to something more shop-y and/or at least have an NPC shopkeeper of some kind to attract the players attention.
  • The action menu for the growing plots was not very noticeable at first due to its very small size relative to the rest of the game text.  Probably would help to make this larger and more prominent.
  • This style of game is typically pretty relaxed and chill, but even so, it might help to either speed up the growing cycle, or, as others have already mentioned, give the player something to do while you are waiting to harvest.

Nice job.  This definitely feels like one of the old arcade shooters it is based on... and just as hard.

Very nice!  Great retro-inspired art.  Player control feels good.

Nice concept, I think a lot of people can relate to getting lost in your imagination as a child!

If you are wanting to take it further, a couple of things that could help the feel of the overall gameplay:

  • Consider making the hit animation quite a bit faster and give the enemies a little kick-back when you hit them.  This will let the player know they successfully hit the enemy and will prevent the enemy from just rolling over you regardless of whether they've been hit.
  • Try adjusting the walking mechanic. The player seems to glide over the playing field.  It feels a bit more like flying or sliding than walking.  I little bounce in the walk animation might help this.  It also looks like perhaps the walk animation should be a bit faster to match the speed of the movement.

Pixel art is great!  Gameplay is simple but works well.  Definitely has an old school mobile game feel. 

Interesting twist on an old classic!

Nice concept! (It was actually similar in nature to the concept for my submission).  The ramp up in difficulty from level 2 to 3 was pretty large.  I did manage to beat it though.  Love the death message on level 4!

Thanks for giving it a try!  The transitions were one of my favorite parts to work on.

Thanks for playing!  Yes, I may expand on this after the jam is over and require you to do actions in both "times" to complete the game.

You nailed the Gameboy look and sound!  It definitely feels like playing an old Gameboy game.

As was already suggested, some additional mechanics might make the gameplay a bit more interesting.  I found that I could just concentrate on feeding the closest animals.  You might consider some sort of penalty if any one animal has not been feed for too long.

Good job!

You nailed the Gameboy look and sound!  It definitely feels like playing an old Gameboy game.

As was already suggested, some additional mechanics might make the gameplay a bit more interesting.  I found that I could just concentrate on feeding the closest animals.  You might consider some sort of penalty if any one animal has not been feed for too long.

Good job!

Nice little top-down adventure!  The dungeon puzzles were definitely giving a classic Zelda vibe.  I had a similar challenge knowing what to do with the last puzzle, but your hint to Teratori allowed me to save the ancient wisdom.

Hi @d2soft we found that there was an issue loading the legacy web map format after a recent update.  This has now been corrected.  You may have to clear your browser cache to see the update.

Yes, definitely still working on the game engine.  You can check out the GX project on github here:
https://github.com/boxgaming/gx
All of the example programs are in the samples folder.

You can also view the source for the sleighless demo and run it right in the browser here:
https://boxgaming.github.io/qbjs-samples/#src=sleighless.zip

Excellent, thanks for the inclusion!

Very interesting, thanks for sharing!

This one definitely has the dungeon boss battle feel.  The music was great.  I like the healing fountain aspect.  It would make it a little easier to tell what is going on in the battle if the fireball displayed on top of the player character when you are hit and if there was some sort of attack animation when attacking the enemy to distinguish between movement and attack.

(Great to see another QBJS submission!)

I really enjoyed the art and animation of the characters, especially the the fist that comes out of the player blob cube when you punch, ha!  It would be great if there was a squish sound when the player lands after a jump.

The game was super easy to beat and it wasn’t clear to me why I should try to destroy the cubes when I can just rapid blob punch the enemy to a quick victory.

This was definitely a unique entry in the jam.  It reminded me somewhat of educational games where you learn facts along the way and take a quiz to progress.

This is a very polished puzzle game.  Menus and UI look great.  Tutorial is good.  Overall, it is a good example of how very simple game mechanics can be used effectively.

It would be interesting to add some additional mechanics to make the game more challenging in the later levels (e.g. blocks that move when you touch them, blocks that disappear after they’ve been touched a certain number of times).

This was a really fun entry to play.  The sounds effects and music are great.  I like the shadow effect you added to the characters to give more depth to the movement.  Also, this is such a great win message: “Everything is fine”, Ha!

It would be great to have a full screen mode.

This was a fun lemmings-style game.  It was interesting how you varied the mechanics throughout the levels.  Good difficulty for a game jam game.  I was able to complete all the levels.

This is an interesting concept.   There are just enough possible moves to add some level of strategy when you have two players.  Some larger graphics and basic instructions would make it easier to play the first time. It would also be interesting to have a single player vs AI mode.

Thanks for the suggestions!  We'll add them to the list.

Thanks for reporting the issues with Firefox.  We'll look into it further.

Great feedback!  We’ll add both suggestions in the next release.

Thanks for the suggestion.  We'll look into incorporating a help window in an upcoming release.

Thanks for the thoughtful review!

Good suggestion.  I've added the link to the top of the new forum post.

Hi Danilin,

There have been a number of changes with that project in the past couple of weeks.   There is a new site, qb64.com, which has links to the archived forum, a new forum that was recently created and several other assets.