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(+2)

I loved Grem'o'war from last jam so I was happy to see a continuation in story! The game is fun! I really like the art. Fuwamoco are so intimidating and have so much aura when they strut towards you lol. My only criticisms are: 

1. I felt like Biboo's judgement cut move was instant and I couldn't tell if I was hit by it or by a pebble, so I also didn't know how to dodge it. Perhaps adding a clearer indicator of that move would help?

2. The Shiori fight takes much longer than the other fights because she is so tanky. I kept running out of ammo and thought the ammo drops would keep spawning, but when they didn't, I succumbed to so many novelites that my game lagged like crazy. I think making Shiori less tanky or making the novelites tankier (but deal more damage to Shiori when defeated) would improve the gameplay flow, because I felt like I was breezing through each boss until Shiori, at which point it felt like I hit a wall.

Nonetheless, I enjoyed this very much! Great work again!

(+2)

Thank you for the review!

Biboo's attack locks on when the last cut is made and a hilting sound marks when its safe to come out. It is blocked by LOS if you get in cover before it locks on, sadly we had no time to make it lose lock if you get in cover afterwards.

Shiori cannot be defeated by only hitting the enemies, she has a trick to defeat her in the "Tips if stuck" menu, but it's true that Shiori's mechanic is not as intuitive as we thought it is.  A little extra trick, if you dont have time to kill the shooting ones when aiming for the "trick" you can focus on killing the novelknights and leave the shooting ones alone if you can dodge them.

Actual full comment pending, but I got REAL close to beating Shiori by only shooting enemies (I missed 5 shots total out of all the ammo on that stage, and I was maybe two or three enemies out from depleting her health bar. I will be testing it soon but I think if I save a few beholders and play otherwise perfectly, there's a chance... Unless it's hardcoded lol