Actual full comment pending, but I got REAL close to beating Shiori by only shooting enemies (I missed 5 shots total out of all the ammo on that stage, and I was maybe two or three enemies out from depleting her health bar. I will be testing it soon but I think if I save a few beholders and play otherwise perfectly, there's a chance... Unless it's hardcoded lol
March!
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Thanks for playing! If it's any consolation, I don't think there's more than one or two spots across the game where you have to wall jump through a one tile gap. I tried to include a simple jump in at least one dimension for any intended paths, (or a wider opening after a wall jump) but I did leave a few very frustrating dead ends. Our original idea would have had you consuming kronies to jump between timelines rather than groundpounding for everything, but we very quickly realised we wouldn't be making that happen within the deadline. Both are definitely high priorities if we update this after the jam! Either way I do want to explore multiple-timeline platformers again when I can devote longer to level design.
Thanks for playing! I would definitely love to do more puzzle-y levels as well. In the magical world where I'm not designing levels at midnight (sorry about Elevator Hell, by the way!) I would have wanted to make more assets that tie in to the actual set design to provide context clues for where there might be hidden paths in the other timeline, such as tables or stacks of merch boxes. It's something I haven't ruled out in the future for another project!
The wall related softlocks are definitely something we just didn't have time to exhaustively test, and it isn't helped by the lack of replicability of half the bugs we've encountered (a couple of people have mentioned broken elevators). Our grand solution of "Level Reset Button" is probably as good as we were getting without an extra week. It was a lot of fun to make and I'm glad people are enjoying the game!
All in all an appropriately stressful game! Simple and easy to pick up, but still pretty engaging. I can see how it would be nice to have a little more variety either in ways to speed up the work or in some other way, but the result is that the experience is pretty polished! I'd appreciate a volume control, though!
I appreciate how the frankly insane behaviour of some of the cars made me feel much better about my repeated failures to obey traffic laws. Very fun gameplay loop and a lot of cute or funny little setpieces to discover while careening recklessly through the city. Special mention to the very satisfying purr of the ice cream truck.
