Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Fun game!

I liked the pixel art!

The boss fight was short but it felt like a nice change of pace from the endless running. Nice music choices.

My best distance was 1823! My favorite powerup was the invisibility/invulnerability, followed by running speed booster. Popping the attack booster just before the boss fight was OP too. Hehe.


Some improvement suggestions:

- Powerup effects need to be explained. Some are easy to understand from the icon, but others I couldn't really understand what they did. A tooltip popping up with the effect description when hovering the mouse over the icon would help.

- Add a way to discard a powerup so that the next pickup goes into that slot.

- Adjust the jump height based on how long the player presses the button to make it feel more responsive.

- The Q/E boxes at the top center sometimes obscure the view when the player is on a tall platform. Maybe consider moving them to the left side of the screen, below the Distance indicator.

- Enemies should despawn when starting a new run. I got hit by an enemy standing just to the left to the start point a couple of times.

- I kept pressing space to jump and fell into endless pits a couple of times. (skill issue from my part) XD

Good job, team!

Thank you so much for playing our game!😆

We’re really happy to hear that you enjoyed the pixel art, music, and the boss fight as a change of pace from the endless running.

Your notes on power-up clarity, UI placement, movement feel, and enemy behavior are very helpful, and we truly appreciate how clearly you explained each point.

Thanks again for the detailed feedback!