Hello! Here are my notes for feedback that I made while playing, and a recording.
- Thank you for including an option to turn music down!
- Really liked the art style and game feel, things felt very tactile.
- Though saying that I didn't really need to think too much about what I was doing during rounds - just had to make sure that I didn't bust.
- Also didn't see too much of an issue with going bust if all I had were cards that didn't give me points, going bust just seemed to end that day, which it would have anyway if I held.
- Seemed a little easy - I played the 2nd level too just in case it was the first on boarding one, but the 2nd seemed just as easy. Very generous with the days.
- I couldn't read what the permanent upgrades did. Not sure if this would be an issue on the non web build, but if it said what it did in the tooltip that would be nice.
- What I needed to do was very clear
- Liked that if I finished early the game rewarded me for doing so.
- I like the core premise, it tickles some of the same brain feelings as Balatro did