This is amazing. Some of the backgrounds are still placeholders i suppose as they dont match the style of the rest. But the rest is great. It kept me playing longer than i had allocated time for. I can see creating some nice builds. But here is where my problem is: in the baron level i was hoping for some cool troopers to hire, but it kept giving me the same boring choices every night even after rerolling. That sucked, as i couldnt improve the deck the way i wanted.
So finetuning the RNG here would be cool to at least give the chance to get cool combos for your deck.
Definitely following this and i would love to play this on mobile in the future.
Viewing post in Fame Or Folly jam comments
Hey, i played it again in the plane after i left my comment (loaded it up on my mobile and then played on mobile for at least 40 minutes in the plain). Couldnt leave feedback till now. I found out the packs change the recruitment options.
And i got a seed which made the game play out completely differently to the first run i was commenting from.
This time i got tons of mulitiplier cards and that made the game extremely easy until i got too greedy in the final round of the Hamlete della Carvigna.
The seed was ebxpdvi7
and the best round was 41,410 approval.
That is extremely different to the first run where i was struggling to go above 200 approval per round, here 15k approval was a "normal" draw.
Also, i feel that buying vendors for example is an easy strategy to reduce chance of drawing Drunkards, as you dilute the deck without a real drawback. If you then have the guy that gives X1 by Vendor, this is a super legit strategy.
The game has a lot of potential and already feels great, but overall it also shows that its not "balanced" yet (which is the hardest part with a fully randomized poush your luck card game) You need to replace the placeholders for packs and backgrounds with maybe the same art but a different filter. It looks either too high res or too grainy. Try to use a filter that makes it less noisy/grainy to match your amazing pixelart. E.g. the title screen has a great feel to it, as it has less noise and fits the characters.
Awesome glad to hear you had a better time of it!
Definitely working on balancing the game. It's going to take a lot of iterations. I errored on the side of making the game easier and I've been slowing racheting up the difficulty after each round of playtests.
As for the art, I appreciate the feedback but I like how it is and spent a lot of time working with an artist to make it. I understand it's a jarring juxtaposition from the card art. But that is intentional.