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(+1)

Very charming game! Really liked the art, music and general vibes. Travel animation was super cute.

From reading the description I get an impression that the game is leaning more towards story/exploration. If that's the case then combat is ok, entirely functional as an interlude. If it's meant to be more combat heavy I'd consider iterating on mechanics some more, adding more decision making to the grid map movement.

Two things that bugged me in combat UI:

  • Run 60% - thought it was movement speed setting at first :)
  • Combat log too short - I found it hard to evaluate my action's effectiveness

Hello!

Thanks for playing TAE RPG. We'll indeed have more props inside combat, trees, mine veins, rivers to fish, that is why the fight doesn't end when you win. 😊

Thanks for the great feedback! "Run" can actually be exchanged for "Escape", and we'll also have a dedicated combat log screen accessed via "L"key.

Thanks again, all the best!