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(1 edit) (+2)

Hey! Since I can't catch you anywhere else:

Don't delete your feedback, I know your feedback is meant to be genuine + you self-describe as a hermit, but:

  • Can you edit / write all of them in a way that is constructive and doesn't come across as offensive or rude?

The devs will be able to receive your feedback and improve w/ it, instead of getting hooked on "this guy is an asshole" LOL

You do a good job w/ some feedbacks, saying what you liked and what could be improved + an example / suggestion or thoughts to consider -> but your post here & other of your posts offer critiques that read less as constructive "I didn't like X because Y, what if you tried Z because W?" and more as berating or offensive in a way that discourages the dev and leaves them w/ no room for growth... which plenty of gamers do that, but that doesn't help devs improve now, does it? 😌

So, just to give you some context on the comment you highlighted, the part I referred to on the instructions page is "T.KIARA keys — :^)", and the first version in-game is always "TKIARA" for 1 or 2 times followed by "T.KIARA", with the requirement of typing the period if and only if it shows up. The likelihood of missing that difference entirely seems like it would've come up already, and that pointy nose face makes it seem like there was supposed to be a humorous element to that. As such, my initial question "Were you intentionally trying to make the signature minigame confusing?" was entirely literal, and I'm not sure how else I could ask that. 

(+4)

I appreciate the context! To clarify: devs + admins and I are less worried about this game's comment, and more others. English is a very flexible context-aware language, which is why I think you did intend to give genuine feedback...

and I do think you left good useful feedback on a lot of games (which I appreciate ya playing all of them, I read all the feedback too); namely "Just In Time", "Wrath of Kanaeru", "Overtime Overdrive!", "INASHI", "Cecilia Immergreen and the Clockwork Nexus", "In a timely manner", "HoloJam Simulator", "Kronii, I Shrunk the Holos!", "Ameverse: Dimensional Peril", "Ame Pocket - HoloJam 7", "Holo: TimeChaos", "Gigi Ceci Quest", "Holo Fly Frenzy", "No Time To Reap", "Da Work and La Work", and "Cleanup, Time!"

-> but some of your feedback points (e.g. for this game, "CC's Day Off", "Doppelgänger", "Holomyth: Last Stand", "Chikoku Koseki", "HOLOPOP", "Grem Escape", "Kroniic Time", "Gigi Against The Clock", "Deadconcert"; and some in the list above's feedbacks) would stand better with brief explanations and suggestions that show why it matters to the player, such as the color contrasts and unhelpful / unnecessary / boring / "design you interpret as bad" moments -- e.g. stating why so, noting subjective vs not, what would feel better to you, considering other players and scope / dev time, offering suggestions that show problem solves / point to existing game designs that work well, etc

and minimizing remarks + wordage that can be misinterpreted defensively, like the "I guess in that sense you're in good company" after your negative Sonic design feedback (which you could rework to use helpful neutral language instead that shows why you thought so and offers helpful suggestions to avoid the same pitfalls, to avoid an accidental attack and give the dev a chance to think about it meaningfully)

does that help clarify my feedback for you? I don't mean to sound harsh or discourage you from leaving feedback, and hope it helps you understand how devs may be interpreting you!

e.g. for this game: with the extra feedback you just gave me for it, instead of "Were you intentionally trying to make the signature minigame confusing? ... and you game page instructions only made it worse." which is worded provocatively without helpful recourse, I would try (after listing what I liked) something like

The signature minigame confused me to the point I thought it was bugged, because the first two times gave me the second version and misled me in noticing the period <kano note: if that's what tripped you up, not fully sure>, and the "T.KIARA keys -- :^)" in the controls that hinted at the solution to that felt more misleading than funny (if it was meant to be). I think the minigame would be less frustrating for the player if we reworked that hint or got rid of that confusion </ and instead did X / insert potential suggestion here if present... if you don't have one, that's often okay too, as long as context & rationale is there>

(sorry tenchou devs for hosting this in your comments page ww -> great jam entry btw ^^, I echo others' sentiments and suggestions)

(1 edit) (+3)

No worries! I have pretty thick skin, so I'm not bothered. Let's hope it can be a good learning experience for all of us!