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LogicalFish

26
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A member registered Apr 10, 2025 · View creator page →

Creator of

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Thank you very much! We had to do all our programming in just 4 days, so I'm very happy with the result, even though my mind is still racing with ideas for improvements. 
I'm glad you liked the reverse signature. I must admit, I was grinning whilst thinking it up. :^)

Fun little deck builder that gets quite hard quite fast. I could not for the life of my get past Day 4, though mayhaps I had the wrong cards in my hand.

Absolutely great game! Loved the style and very innovative gameplay!

If I'd have to have a complaint, I could've used a few more levels ;-)
(And a volume slider)

Thank you, I'm glad we could capture that hectic nature of facing deadlines!

Thank you very much!

It's funny, on paper I thought the signing may be too simple. After all, you just have to press the same buttons every time.
In practice, it's actually pretty hard to manage! But personally, I find it exactly the right amount of tricky, haha.

Very addicting little game! Very fun, and I was not expecting to see that Final Boss, haha.

For future projects, when you're dealing with large numbers please include a thousands separator. It's hard to keep numbers like 10000000 and 100000000 apart at a glance.

Very impressive! I did not expect to see a racing game realized to this extent. Really fun, though I may have totalled a few cards.

As for feedback, like others have said, performance could be better, and controls a bit smoother, but overall an enjoyable experience.

A nice idea of something to add would be a map: It'd be nice to be able to see what curves are coming up.

Cool intro and UI design! Unfortunately, the horror elements didn't really hit for me.

As for some concrete feedback, I feel there's a few simple improvements that could be made:

  • Some more user feedback on the roses collected would be nice. A simple counter, or perhaps some visual indicator of where to find them would alleviate some of the tedium in trying to find them.
  • The mouse sensitivity felt really slow. It took a long time to turn the character.
  • Clicking anywhere fires the gun, even in conversations or menus, which was quite awkward.
  • Speaking of which, the main menu was missing elements for me: I could not tell what any of the bars did.

A cool little visual novel with interesting ideas. If you're looking for some quick ways to improve it, a prettier UI and some BGM would go a long way!
In addition, this is more of a personal feeling, but it'd be nice if you couldn't 'accidentally' skip forward if there's an option on screen.

Thank you! We wanted to make a simple, but fun game, and I think we succeeded!

Thank you very much! We strove to capture the hectic nature of facing many deadlines. Properly dividing your focus is often the key, both in real life as well as our game, I'd say!

We allow you to skip it at first.... But later on it does indeed become mandatory. 

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No worries! I have pretty thick skin, so I'm not bothered. Let's hope it can be a good learning experience for all of us!

Heya! Thanks for the feedback.
To clarify: The intention is that, the longer you play, the harder the minigames get. At first, you are allowed to skip the . in T.KIARA, but as you go on, you're no longer allowed to. (And it gets even worse later on).

If we do ever make a second version, I would like to clarify the thumbnail minigame some more. The point is to choose the 'correct' thumbnail, of course.

Thanks for playing! Most of us have Kiara as our oshi, and I personally love going the non-obvious route. So the choice was kind of a no-brainer!

Fun little platformer, and a nice race against time.

Some minor feedback: The jumping is a bit too floaty, and the camera hugs the character a bit too tightly at times, making it hard to see where you're jumping to.

Nice little game! Excellent design. Gameplay is... simple and very RNG, but definitely not bad for a first game!

Fun concept and excellent style! However, several events do not seem to spawn, which definitely hampers the experience.

Here's a list of things I ran into (or rather, didn't run into):

  • I could not find the Shipwreck event after visiting Kaela/Ckia.
  • I could not find the Jungle after acquiring the Golden Whisk
  • The Koyori event spawned in the UFO location on the map.
  • I could not find the UFO after visiting Koyori.
  • In June, I could not find any Green Sparkles anywhere on the map.

Absolutely amazing meta idea. The concept alone made me laugh a lot, and the execution is top-notch. 10 outta 10/

Fun little idea, though switching from keyboard to mouse is a bit annoying. Also, better feedback if you get a game wrong would be nice, especially in the case of the trivia questions!

Cute little game! Very RNG dependent, forget about a perfect score if there's three legendaries in the same timeslot, lol.

Just one question, what is the name of the Irystocrat supposed to be? Because Irystocrat did not seem to work.

Lovely game, I like the art and atmosphere. Games like this make me wonder how much time the dev had to spend testing their own game for fairness. :^)
I got until the terracotta level, which, after skipping through, turned out to be the last level, so not bad of me if I say so myself!

We ourselves were trying to outrun our own deadline, so I never got to test how the game plays at long distances. I am incredibly impressed!

Thank you for your interest! We have found an artist now, and we've decided to go for a non-pixel art style. If that changes your mind and you wish to contribute, you are welcome. Regardless, I wish you the best of luck!

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Heya! Our team is currently hammering out the details, so nothing is set in stone yet. My personal vision is 2D Pixel Art, as that is what I am most comfortable with, but like I said, it is still up for debate.

Where would your specialty/preference lie?

What are we planning? We are planning on creating a 2D top-down game loosely based on Legend of Zelda: Echoes of Wisdom. You would play as Kiara, and have the power to summon chickens to solve your problems, traversing a single dungeon. Our engine of choice is GameMaker Studio 2.

Who are we? Our team currently consists of me, LogicalParadox, and Aurick, two developers with experience in creating games.

What are we looking for? We are looking for artists who can make simple creature and/or environment assets. We also welcome people with experience in music and sound effects.

If you are interested, please reply or contact us! I can be found on Discord as logicalfish .