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(+1)

I like that you can change Shiori's outfit to get a different point of view of the current scene or character.

I also enjoyed investigating every location and interacting with everyone in multiple playthroughs to get enough information to get a different ending.

Very cute monochrome art! The character portraits are lovely!

I managed to get two different endings. It took me a while to get the items and find the talents in the right place to "change their fate". However, I couldn't figure out how to save the world. I wonder if I missed a step somewhere.

Some improvement suggestions:

- Add some sound effects and music! There are free resources that can be used to enhance the ambience in your game.

- The game screen doesn't scale to the browser window. Is this intentional?

- I didn't get any player feedback from picking up the holocoins (I think that's what they are?). An on-screen counter would be useful if the player is supposed to have a certain number of this item to progress the story.

- I also got the meal in one of my playthroughs but didn't get a different ending.

Good job!
(+1)

Thanks for checking out the game and for the detailed feedback :D

  • I really liked the idea of having bookmarks unlock outfits and different interactions, I'm glad it came across well even with only two.
  • I realized from the comments that there aren't enough clues for the third ending (there are only 3 right now), I think the only important dialogue "hidden" is talking 10 times to Koyori, or in the morning of the last day, but even then I think adding more Ina dialogue will help with this in V2 (I really liked this project and plan to update it after the jam ends).
  • I really want to add sound and am currently looking into it, given the simple style I'll use this opportunity to learn more about 8-bit music.
  • It depends, it is intentional for it to stay at a specific aspect ratio since I didn't make it in a resolution that scales cleanly  and "solved it" by having it scale at specific values (2X, 3X, etc), but I have seen on some devices it "scales" by leaving a margin of another color that is not part of the game window and the sprites just exist outside of the game area, that part is not intentional xD
  • They are indeed holocoins! I ran out of time before adding the coin counter so there is no indication that one has them, but I agree that adding one will help a lot.
  • Buying the meal at a specific time after the Bijou event gives you a different meal, the special meal affects the ending just by having it.

Again thanks for the detailed feedback and for playing the game :D