Thanks for playing! I would definitely love to do more puzzle-y levels as well. In the magical world where I'm not designing levels at midnight (sorry about Elevator Hell, by the way!) I would have wanted to make more assets that tie in to the actual set design to provide context clues for where there might be hidden paths in the other timeline, such as tables or stacks of merch boxes. It's something I haven't ruled out in the future for another project!
The wall related softlocks are definitely something we just didn't have time to exhaustively test, and it isn't helped by the lack of replicability of half the bugs we've encountered (a couple of people have mentioned broken elevators). Our grand solution of "Level Reset Button" is probably as good as we were getting without an extra week. It was a lot of fun to make and I'm glad people are enjoying the game!