Thanks for taking the time to write such in-depth feedback :) I 100% agree re: the difficulty, it could've definitely been tuned better. I was shooting for the roguelike 'you could die in the first turns' dynamic, but it's pretty intense sometimes - too intense i think since people are still getting their bearings.
Re: attacking and moving in one turn - yep, that was basically a consequence of my super-hastily-put-together roguelike system and not so intuitive/fun😅it makes them super dangerous and unpredictable. I plan to polish it up a bit separate from the jam and I'll be taking your notes into account, thank you! :) And thanks for playing!!