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(+1)

The customization system gave me so much freedom---it is basically just an art canvas integrated to a customization system(Which I am surprised that you implemented it this well).

The customizations themselves are great--the different brushes and the colour slider gave me a lot of options. Definitely one of the customizers with the most player potential.

However, even when I followed the engine placement guide, I still could not get the engine out to be placed. Therefore, for the rest of the game, I had to watch the video. However, I rated it purely on the customization system, so no deductions there(since it's also probably my fault)

Great job!

Thanks for playing.

and thats a very detailed comment, i appriciate it a lot. And yeah i should have spend the last 5 days making a tutorial or the whole process more intuative for the player.  Got a little sidetracked and did other stuff insted.

Lots of people struggled with it as a overall system. So if i go on to round 2, i know what to improve on a lot. 

But sadly i think my score will be low, solely because people found it too complex, laggy or did not understand it.

(+1)

Genuinely, I believe that you have a pretty good chance of advancing to round 2. We can consider the raw-score conversion, which gives a disadvantage to devs below the median line. I think that your game is very solid and have a lot of content---I would put your game in the qualification zone easily. Personally, my ratings are mostly 4-5 stars, with the easy-to-customize being a bit lower. It did sum up to the top half of my current rating list, however. Therefore, I believe you would pass :)

fingers crossed we both do :P