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Thanks for the feedback ! Yeah normally there's a little scale system for enemies to be stronger but I made it too light so you don't really feel it ( and also it's mostly at the beginning, once you reach day 10+ it does not change anymore ) so I'll rework it to make it much more progressive and challenging :) ( and I agree currently the enemies teams composition is quite random in terms of " factions " as well 😅 ) I'll have to work on the balance, challenge and so on :) 

But happy that you like the concept, that's what I am trying to validate with this early prototype