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(+1)

A fun little game, congrats on finishing your first game! A dotted line going from the player to the mouse cursor would be nice to have a better idea where I am shooting. While playing, my eyes are on the player and my mouse cursor is at the bottom of the screen, so I am kind of guessing where to click to shoot, often missing the target. But it is really satisfying when you flawlessly hit multiple targets in a row. Also, it would be great to see your best run with a highscore next to your last score.

One more thing, for those that try to run the game on Linux (like another commenter did), as suggested by the message in the terminal, open Vertical Weapon Platformer.runtimeconfig.json and under "configProperties" add "System.Globalization.Invariant": true. That should do it. Source: I am on Garuda Linux and this worked for me.

Good UX idea! 

As for "System.Globalization.Invariant": true, does that have any side effect for other linux users? Should I just have that set on all linux builds?

(+1)

Honestly, I have no idea. I am not even sure what this globalization thing is. This is the message that appear if you don’t set what I mentioned: Process terminated. Couldn't find a valid ICU package installed on the system. Please install libicu (or icu-libs) using your package manager and try again. Alternatively you can set the configuration flag System.Globalization.Invariant to true if you want to run with no globalization support. Please see https://aka.ms/dotnet-missing-libicu for more information.. It’s probably a good idea to have it set on all Linux builds.

(+1)

I went ahead and added your instructions to the installation instructions. Thanks for figuring it out!