Thanks for playing!
I swap between Godot and Unity depending on the project, but I love how lightweight Godot is, and I honestly think I prefer it for 2D development over Unity. Plus I find it easier to make UI in Godot, which is one of my weakest points, so I take all the help I can get. I'm glad that we were able to stick with it for this project though - one of our programmers, who built the upgrade system and menu, was getting back into the swing of using Godot with this project, and he really came through, despite the pressure of the jam.
Unfortunately enemy balance has been the bane of my existence in this game since releasing the first build, can't seem to strike a good balance...
I upped their numbers across the board cause they weren't really a threat before but now I think they might be a little too tanky which makes them harder to deal with - I'll get it eventually (I hope)
Super pumped to hear about the art, our artist could really only focus on it for the second week of the jam, so I think they did a fantastic job on getting everything done in the time frame, and its all super high quality!
Music too, I gave our musician a couple basic ideas to work off of and he hit it out of the park, I couldn't be happier with the end result!
The team really killed their individual roles, super proud of them all.
Thanks for taking the time to play, and letting me know I've gotta go back into the depths of number tweaking ;-;