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Very interesting concept that made me want to defeat all the robots! I agree with some of the other comments here that some quality-of-life improvements, like making the robots move faster in their turn (or all at the same time maybe), might have helped in making the game feel more fluid or easier to understand. But we only had 9 days to do this so you can only get so much polish in that time ^_^

Great submission, and thanks for sharing the source code as well!

Thank you for the feedback! Yes, I agree about the turns being slow. During development, I did not really notice the robots moved slowly but that was probably due to the fact I wanted to see if they move the way I intended them to. But then, when playing, the player does not want to sit around and wait for everything to process. I learned my lesson for next time.

I am planning to take all the feedback and publish and improved version sometime after the rating period is over.

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That’s the good part of getting others to play your game, you get different perspectives. Our game also has polishing to be made, partially due to lack of time, but also because it’s harder to see certain things as you’re working on them.

Nice! I’ll look forward to replaying it once you get around to updating it in the future :)