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gmso

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A member registered 22 days ago · View creator page →

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That’s the good part of getting others to play your game, you get different perspectives. Our game also has polishing to be made, partially due to lack of time, but also because it’s harder to see certain things as you’re working on them.

Nice! I’ll look forward to replaying it once you get around to updating it in the future :)

I liked a lot the aesthetic and how easy it is to pick up the game and start playing it. The base building aspect was fun, I just kept adding turrets everywhere to fend off those pesky space-evil-bunnies lol. I spent a long time playing this game, great submission!

Loved the theme, the music, and helping th little rat figure out how to sort the trash without getting overwhelmed. It reminded me of a communist version of Overcooked. This would also be fun as a co-op game. Great submission!

Very interesting concept that made me want to defeat all the robots! I agree with some of the other comments here that some quality-of-life improvements, like making the robots move faster in their turn (or all at the same time maybe), might have helped in making the game feel more fluid or easier to understand. But we only had 9 days to do this so you can only get so much polish in that time ^_^

Great submission, and thanks for sharing the source code as well!

Thanks for playing and for your kind words! I’m happy to hear that you felt the tension and enjoyed the experience even if it’s not your favorite genre. To be honest I also have other genres I prefer before horror, but in this case it was fun to step outside of the confort zone for a bit :)

Thank you very much!

I’m glad to hear you liked the game and that we got the vibe right! That was definitely something we were going for, even if at times it felt challenging to experience the “horror” ourselves (since the maker already knows what’s going to happen lol). But it’s great to know that it resonates with players that way :D

I got the golden leaf! It was a fun experience, both from moving around with Fiora as well as seeing the world change around you. Also the achievements are a nice addition, it made want to play more to get more of them. I never understood how to get rid of the birds though, but maybe there’s no way do that lol

Thanks so much, I’m glad you enjoyed it! We also got some jump scares while doing it so it was a fun process too :)

The art is definitely one of the most important parts of getting the vibe right, our artists did a great job at that I must say!

Thank you! I’m glad that you were able to feel the tension and get a couple of (I hope not too bad) jump scares :D

Tackling this as a horror-lite we knew that getting that vibe right was going to be important to make the experience enjoyable. Props to our music and SFX guys for helping create that atmosphere!

Ohh I totally missed that, thanks for pointing that out! I’ll have to try the game again without the timer, and see if I can help the inventor this time :D

Easy to pick up and fun! The audio effects (like “splash” or “nice”) really cracked me up!

Very cool idea, totally fits the theme too! I wish I would’ve had a bit more time on each puzzle, poor inventor never got what he asked for lol

It’s a fun mechanic, I like how individual bricks turn ON or OFF depending on the light you’re using. It was fun!

An idea that seems simple (if you’ve played 2048 before) but given fun spins with hero classes, monsters combining, heal items, level improvements, … Plus, really well executed, with charming music and art, as well as engaging gameplay. This is really fun, great job!