I really enjoyed the idea and mechanics, but I did leave wanting for more, be it enemy density, challenge, or just more content. Maybe the high quality opening set my expectations a bit high haha. I wasn't sure what the point of the credits were, but I did still have a blast trying to make the biggest franken-ship possible, your gameplay on its own is intrinsically enjoyable.
Overall extremely well done!
Viewing post in Katamari Mech Spacey (カタマリメカ スペイシー) jam comments
I understand about wanting more. If you want to see what I didn't have time for (and why), check out the Day 9 Devlog. The credits were intended to be for buying new parts for your ship and building it. Bascially there's a lot more in there that wasn't polished so I turned it off. I have found in jams that you get dinged pretty badly in the voting for bugs, even if your game is overall solid.
Frankenship would have been a good achievement too. Dang.
I'm glad you enjoyed it!