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baguumba

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A member registered Dec 24, 2023 · View creator page →

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I was excited to play this one after seeing your WIPs on the discord! Super bummed about your export bugs :((


 I'll leave a comment and not review now and hopefully if it can be fixed I'll come back and update! And glad to read you're still working on this project, I know the version we are seeing is far from final (or intended) but I can still see a lot of care was put into this

You are so talented i could cry 🥹

Seriously though, if you didnt make such a largely scoped project and just settled on something easy to learn and web exportable I dont doubt you'd place well. Heck, you likely will place well in this jam just from visuals and art alone.

I got a bit lost on the first level which had no enemies and wasnt sure how to leave it, but played like 10 level and I would def wishlist this on steam if that means anything to you! I had to figure out a lot of the things myself (like type advantages, energy rollover, etc) and still am left with many questions like: do i need to follow just one path to the other side of the planet? Why do enemies hurt some but not other enemies? 

But please dont let my vague critiques pull away from what you accomplished in just 9 days. As I said in the start, you are very very talented and this project just oozes your passion for being a dev!

A very interesting take on the theme! 
I think cluing in the player to press E under the googly eyes and other pick-ups might be helpful, I spent a very sad amount of time cleaning all the available space and wondering why i couldnt go under the bed or pickup anything. oopsie! I also expected the roomba to fully drive like a tank, but the easier scheme did make cleaning a bit easier. 

I also feel you'd have a lot more downloads and reviews if you had uploaded a web version to itch instead of a download, but that did not stop me from enjoying it anyways. Ended up with A rank due to my mindless wondering, and honestly cleaning was my favorite part. 

Simple but great execution! Plays like a mario-party minigame, but feels more relaxing (atleast until the belt starts to speed up). But everything here has a high layer of polish, like the physics tuning and responsiveness of the objects. I have nothing to critique for what is here, but I do feel like this just reads like a minigame, there isnt enough other mechanics to keep me engaged for longer than just one run. But with so limited time to make everything, I think this is super well polished and executed!


You hit the nail on the head for some of our hard design choices we didn't really end up with a great answer to.

1) the scanned resumes do disappear, but only after 30s which was likely a bit too lengthy, as the user has already scanned new resumes by then

2) The pop-in on top was, unfortunately, the alternative to pop-in on bottom of the stack, where the user then has to dig under all their existing papers to find it, if they even noticed it spawned. I do wonder if there was an alternative between the two extremes, but we weren't able to implement any in time.

I appreciate the feedback all the same! Thank you for playing

While I enjoyed the music and visuals, I unfortunately could not get past the first level after reading and re-reading the tutorial section on the page.Is there a button or key im supposed to press when i have all the right ingredients in the grinder? Or am i supposed to put the ingredients in, add the cup, and press something to get the bean juice? Unfortunately, I was not able to figure it out :(

Super job slowly scaling up the players difficulty! If i was the dev for your game I would have thought keeping the first few 'hand holding' levels would be too simple for the user, but as the user that with the intro cutscene really solidified my understanding of the mechanics so quickly and without any words! bravo

Not another game tricking me for a time longer than i would like to admit into enjoying math lol

Seriously tho, other than the little onboarding ramp up where im starting to understand (i did just spam click the right option for haggling the first few days...) the loop is really addictive


Unfortunately for my thrifting customers, both Freddy and my digi game are never for sale :) 

Overall loved this game !

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As a puzzle game enjoyer, I liked the setup you have here and would be interested in seeing what further mechanics you would like to implement. The overall gameplay reminds me of into the breach or hoplite (a small and likely unheard of old mobile game with tile+turn based puzzle gameplay).

I'll be sure to revisit to see the improved version! You have are really inspiring to accept the feedback here and still want to do more with the project! Maybe I'll re-release mine with the features I left out for time

Well, you curated great ones then ! They all had me laughing

Sound was an eternal plague of bugs for some reason when exporting to HTTP q.q

The font sound loop was actually dynamic reading not a preset sound file, i think we just needed to adjust the speed of them to sync up a bit better. 
Glad you kept playing even with the slow scanner speeds, I was worried people would see it as a chore and just quit lol

Font being hard to read was an issue when we exported to HTTP but only on some PCs, we tried all the different texture scaling (linear, nearest, inhereted, etc) but nothing managed to fix it, so unfortunately it remain q.q
I'm happy it didnt prevent you from enjoying the game still! thanks :)

Thanks, glad you enjoyed it!


Glad to be apart of the pacifist all farmers gang. I dont know if it was intended or not but its a really fun way to play the game haha

Overall really good take on the survivors-genre that works well with the theme

I love the bones of what you have here and the direction you're going in! I would be super interested to see where you would go or what you would update if you had more time but you have a good feel for bringing things together. 

Also, the TV was my favorite weapon by far, I love that it toggled the screen on and off every hit.

Glad you enjoyed it and you are spot on- quake (and dota) were the inspiration on those!

We had more planned for trait unlocks, such as being tied to achievements, buying in the shop an upgrade to add known traits randomly on top of job experience, and others but we ran out of time implementing it all and tried to focus on polishing what we had instead. 

As far as the hanging goes, sorry that happened. Optimization and resource allocation is really out of the scope of my knowledge as im still a fledgling godot-er, but I'll be sure to keep it in mind for future projects. The downloadable/ native godot version appeared very stable, but I did  not test for long enough on the web export for performance issues. 

Either way, thanks for the kind words :)

I really enjoyed the idea and mechanics, but I did leave wanting for more, be it enemy density, challenge, or just more content. Maybe the high quality opening set my expectations a bit high haha. I wasn't sure what the point of the credits were, but I did still have a blast trying to make the biggest franken-ship possible, your gameplay on its own is intrinsically enjoyable. 

Overall extremely well done!


Thank you :)
Donating to CEO was actually a last-hour pivot when we realized that we couldn't implement the feature for that button in time, but the UI would look off if we didn't have anything there. Sometimes good ideas are accidents lol

The opening animations really fit the overall aesthetic of the game, which really solidified it's interpretation of the theme. I appreciate the sandbox-ness of this, correctness of letters or not, just making cutouts is enjoyable on it's own. It seems like you really enjoyed making all the magazines to snip from, and that's well reflected in the game :)

How are y'all in the same jam as me? 😭 Seriously, this is such a nice game to have finished in a week. I'm not sure if i just managed somehow or if the difficulty is scaled well down but I made all 7 jumps on my first try. Likely I only got that far from the informative tutorial that I don't just have to read a wall of text for -- really neat idea, and you delivered exposition in it too. 

I really liked computer screen interaction system, with pressing a button to free the mouse, it was an extremely clever way to get around the normal 'press BUTTON to open', and kept me in the flow of running in circles sucking up tetras as opposing to opening menu after menu. I wish i had thought of something like that for my game, I'm jealous. It did feel like it took a bit to get going, but that did also give me a chance to look at the environment and not need to restart the game due to not knowing how the mechanics worked the first time. 

I feel like I've been tricked into doing clerical work for nearly 20 minutes and I'm not upset about it at all lol. I don't know how you managed to make that entertaining but well done! Also surprised you made ctrl + z work 

the tutorial was a very very rushed job that could have been improved for sure

shapes left on the ground disappear and will be subtracted from your finished quota. While there is a sound effect for them disappearing, I could have done a better job in showing that it subtracted from your score

thank you for the compliments and enjoying the game :)

I'm getting a lottery ticket since it took me three attempts to pop the balloon, with the 2nd one where I grabbed every item I could lol. Fun clicker game :)

I'm getting a lottery ticket since it took me three attempts to pop the balloon, with the 2nd one where I grabbed every item I could lol. Fun clicker game :)

it took me a bit to understand i have to whistle /interact near the birds for them to cross but other than that the game looks great

thank you for making this

simple premise that was well executed. I also found a bug  feature that lets you fall through platforms when shooting

Great work on making an enjoyable and complete game! I was fooled multiple times by the 'door on the right' 😅

Extremely well made tutorial to explain the games mechanics! the game itself is clear  and enjoyable, but  I did have to mute/silence the alarms since they slowly got to me lol

Great art, but took me a bit to realize what i was doing wrong with each date, or that the weather actually impacted my choices. I also wish i had more agency on factoring in money/dialogue choices maybe

I see a raccoon game, I play the raccoon game. I also agree more sound effects for everything would make things feel more alive. I was impressed at the amount of levels and with how everything fits nicely together aesthetic wise

Really great looking game! I was able to beat it on my third attempt but that is because i did not get the 4 circles attack, im still not sure how to handle that one. The intro cutscene was also a bit long (but I'm a habitual cutscene/tutorial skipper so take it with a grain of salt)

did not expect an actual math game! while I did manage to beat it on the second try, I think there is opportunity here to add more features or gameplay elements to make it more enjoyable

Great art, everything meshes well together. I wasnt sure how long I was expected to try 'level 1' or if there was another eventual change since I couldnt really see my progress, so after restarting once since the reporter got stuck on my mouse I did not make it very far

While i dont think there is anything wrong with using online assets, I do think there is something special about when you do everything by hand :) while this is a good flappy bird iteration, i would be curious what you would do for something more original 

I knew i would like this game from the first click and I was not disappointed 

I feel like we are in similar positions where we both find our games very easy since we spent so much time working on them but new people find it difficult. I'm glad you added a speed change, multitasking is my greatest nightmare lol. Great game tho!

this gives hella kaizo/cat mario vibes. I was also disappointed when i just died at the end but other than that it is a well made simple platformer