Thanks. Just out of curiosity, is it normal to paper doll split your stuff up in order to put them into a game? I've never made a game but I'm curious now
It can be quite common, especially in 2D games with modular characters (clothing, equipment, animations, etc.). Not all games need it, but when you're looking for flexibility or reusing parts, paper doll configurations make things much easier. It's more of a design choice than a rule.