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(+1)

The first thing that stood out was definitely how long the turns took. The enemy turn needs to be much quicker, especially at the end when there are fewer.

My first play I lost with, I think, 4 left. The second time I beat all the enemies I could, though did not get any kind of game over screen. I did notice what looked like it could be the leg of an enemy at the top left of the screen, as if one had spawned outside of the play area and could not move or be reached. This was on a second play after losing, so it may be tied to that.

The base gameplay works pretty well, other than the slowness of course. I like that you have 2 enemy types with one being melee and the other ranged. I had not acknowledged that at first, though did see some looked a bit different. It was only on the second play that it clicked what the difference meant, and I was able to use that to do better, though still lost 2 hearts.

Overall, a decent puzzle game for a jam.

(+1)

Thank you for the feedback!

Yes, the turns should be quicker. About not getting an ending, I looked at it and identified the issue, I will fix that.

I initially wanted to make a tutorial that clearly present the enemies with what they do, so I will definitely improve that part on a future update.

For the enemy spawning at the top left of the screen, I am not sure what that could be because I don’t have logic for spawning enemies but I do for when a thrown object hit something and drop on the ground. I will look at this though and see if something could spawn where it should not.

(+1)

I am not sure that it was an enemy, just that it looked like it might be. Since there was a game over when you died, I figured there should be one for winning, and was looking for potential reasons it might not have detected an end. It could have been something else, as I only saw a small bit.