Thank you for the feedback!
Yes, the turns should be quicker. About not getting an ending, I looked at it and identified the issue, I will fix that.
I initially wanted to make a tutorial that clearly present the enemies with what they do, so I will definitely improve that part on a future update.
For the enemy spawning at the top left of the screen, I am not sure what that could be because I don’t have logic for spawning enemies but I do for when a thrown object hit something and drop on the ground. I will look at this though and see if something could spawn where it should not.