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(3 edits) (+1)

Very cool! Love the grimy artwork and animations, they look great. I know you had to submit it late but its still very impressive that you managed to get this all done!

I am terrible at parrying style games so I appreciated the ability to set the difficulty by grinding it out a bit hah. I wonder if it would be helpful have a counter for how many attempts have been made so far, so that really skiled players could have bragging rights about doing it in one round or something haha.

That being said, if that were the case, then I think the player would have to do a bit more base damage, or have some kind of extreme special attack (maybe like you have currently with increased damage after a parry, but one that stacks over consecutive parries?) This attack would allow the player to essential one tap the enemy if they successfully parried a ton of times without having to die first to increase their base or parry damage.

All in all, great work, congrats on getting it over the finish line.

(+1)

We really do love numbers going up (or down in this case). I'm a little concerned about scaling like that, because of the effect it would have on those that struggle and get to the higher levels of stats, if they pull off two parries for instance, even at the lower exponential level, it would have a HUGE impact when their base stats are that high already. It's an amazing idea, I'll definitely explore how the balance of such a mechanic would work, thanks for you feedback!

(I've added a bunch of statistics at the end anyway)