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(+1)

This was a pretty original concept. I got to 205.6 before I stopped. I found that I could just shoot down the middle and keep going indefinitely.

Since you are new to Godot, I'd recommend you try using GDScript even if you already know C#. It has a number of benefits over C# when it come to game development, and since the last few releases has closed the performance gap on C# in most areas as well.

This was as solid first game.

(+1)

I will give it a try since neovim can interpret gdscript. However, I do really like using statically typed languages. 

You're in luck then. Got to Project -> Project Settings. In the General tab, go down to the Debug section and select GDScript. Scroll on the right until you find Untyped Declaration and change the value to Warn or Error. GDScript will enforce strong static typing.