Thanks for trying it out, I'm glad people at least liked the story, though it ended up way different that intended XD
So, about the map... this is what happened:
The original plan (that I failed to execute on, partly due to time, largely due to skill-issue) involved you running around and talking to the other shades between your sleep sessions (which would remain the main progression mechanic). Talking to a shade would give you dialogue or action choices that would make the mazes easier or harder.
I kinda had them added since the beginning, but couldn't do anything with them in time. I considered implementing the interaction mechanics during the grace period, but the shades' individual storylines would've ended up lackluster, and introduced countless soft-locks that I would not have had the time to find and fix. So I just left it alone.
Ironically, a soft-lock scenario SOMEHOW made it through, anyway XD