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rokoyomi

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A member registered 24 days ago

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Thanks for trying it out, I'm glad people at least liked the story, though it ended up way different that intended XD

So, about the map... this is what happened:

The original plan (that I failed to execute on, partly due to time, largely due to skill-issue) involved you running around and talking to the other shades between your sleep sessions (which would remain the main progression mechanic). Talking to a shade would give you dialogue or action choices that would make the mazes easier or harder. 

I kinda had them added since the beginning, but couldn't do anything with them in time. I considered implementing the interaction mechanics during the grace period, but the shades' individual storylines would've ended up lackluster, and introduced countless soft-locks that I would not have had the time to find and fix. So I just left it alone.

Ironically, a soft-lock scenario SOMEHOW made it through, anyway XD

Thanks for having the patience to try to make it work for that long! My bad on that ;-;

The few people who played during the grace period were able to find the sleeping mechanic, so I thought it didn't need more clarification. But I realize now it's not clear at all XD

I still haven't the slightest idea what's causing the interaction bug, it should NOT be possible :D

Ah, I didn't make it obvious so that's on me. The darkness doesn't help either...

Just above where you enter the second area, there's a shade (it's the same one, but you can't really tell because they look the same XD)

Talk to him a couple times, and then you get access to the sleep mechanic. Convoluted, I know. Sorry ;-;

Note: When you can't sleep anymore, just go back to talk to him again. 

WTHelly. There should be no connection between those things... 0-0

First comment, thanks, I kneel! <3

Could you tell me the situations that lock you out? If it's fixable, the grace period is still going (I think?) XD