Heyo! Hi, they call me Pi!
I tried your game! I got almost all of the achievements and everything! It reminds me a lot of fruit ninja, not sure if you've heard of it.
Some suggestions if you want them.
I'd recommend having the menu options *full screen, theater mode, ect& avaliable outside of the game, and maybe in a pause menu during the game, having to go in game to change the settings while things are in motion is pretty stressful.
I thought I had to "click" the falling toys AND the bombs anything that moved. It was by chance I realized I had to click and hold. A short in game tutorial for folks like me who don't read the rules before they play might keep people around longer and make them less frustrated.
I think the way you have levels now is cool (kiddo, teen, adult) BUT I think some sense of progression and completion outside of the achievements would be neat. One level could be "Swipe 10 toys no bombs" and once complete you move on to another level with lives refreshed and a new challenge "swipe 10 toys but now with bombs added in". This lets the players ease into the experience a little more organically, would make the game feel more full, and give players a reason to continue playing to figure out what comes next!
You can keep an "Endless mode" (similar to what you have now) as a separate option, maybe even a reward for "beating" the base game experience.
That my 3 and a 10th sense. If you get time I'd love to get you thoughts on my work sometime.
By Dr. Fox have a great day.