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I have a quick licensing question before I use them in my game.

I’m building a browser game with three.js (WebGL). I plan to ship the textures with the game and load them at runtime as texture files. In a web build, players could technically extract those files via browser developer tools.

Does this still count as “incorporated into my product (the game)” and is it allowed under your license, as long as I do not redistribute them separately as game assets (modified or unmodified)?

If not, what is the acceptable way to include them in the game so it complies with your license?

Hi, yes this sounds fine to me. There'll always be ways to extract textures, so pretty much as long as they're not simply reposted in a public repository I'm happy. :)