Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Strideh

24
Posts
454
Followers
16
Following
A member registered Sep 24, 2016 · View creator page →

Creator of

Recent community posts

Hi, thank you. I might be able to sneak a couple of these into the next update!

Hi, yes this sounds fine to me. There'll always be ways to extract textures, so pretty much as long as they're not simply reposted in a public repository I'm happy. :)

Hi, thank you. At some point I'd like to do a nature pack, something retro that compliments the urban decay pack. Can't promise it will be soon though.

Thank you!

Hi. It's about not repackaging or reselling them as assets, they must be incorporated into a project. Meaning you can't simply re-upload or resell my textures elsewhere as your own, otherwise they're totally good to use in mods or games.

Regarding the logo, it was originally a Quake pack so it was supposed to evoke the logo while being its own thing (a horned skull and crossbones). I don't believe they own the rights to crescent horns or a detached spike, but that being said it's got me thinking it really limits their use, so I think I'll add versions that are simply traditional skull and crossbones soon.

Hi, yes I see what you mean, the vertical black shadows. Looks like I messed up a layer somewhere. I've just uploaded a new version of 1.4 that should fix it, let me know if it's good. It only appeared to be in BrickWide1, the 2 and 3 versions looked normal to me.

Thank you too!

Thank you! Planning on it, starting with a couple more freebies hopefully soon.

Yeah that sounds fine with me. Sorry I wasn't too familiar with how Sims mods actually work.

Basically as long as it isn't just simply repackaging them as your own texture pack, readily accessible, no credit, I'm cool with it. And I appreciate you reaching out to ask, thank you!

If they're being used to help make new worlds and are properly packed/buried in the resource files it sounds fine! If they're simply being repackaged as some kind of asset pack then no, that would fall under simply redistributing them.

No sorry, these are all urban/city textures.

Hi, thank you! I have just added 128x128 PNGs for convenience.

Hi, thank you! Love to see what you come up with. I do mention they are typically 256x256, but do you mean a more comprehensive list?

Hi, thank you! I'm not familiar with Destiny at all but something kinda ancient and alien has been knocking around in my brain for a while when thinking about potential Quake maps/texture themes.

Hi, not currently sorry. I wouldn't rule it out way in the future, but these were done from the start as classic/flat diffuse in my style and recreating height maps and normals for all 800 after the fact is sadly a very, very big undertaking.

Thank you! Clean and reminiscent of early 2000s titles is exactly what I'm going for with my work so I'm very glad to hear it!

Thank you! I'd love to see what you come up with in the future.

Thank you so much! Holy cow that's nice to hear.

Thank you! Quoins are a great idea, I'll see what I can do (might be in another update or two).

Hi! I just updated the page with a list of textures as of the 1.1 update, I hope that helps. I might see if I can get together a more extensive video preview down the road.

Thank you!

Thank you, I hope they serve you well!

Thank you! Yes more to come, including updates to this pack, and some non-Quake palette ones. I could see a Victorian pack working.

Thank you!