Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+10)(-9)

Honestly, I’m not really sure how to talk about the latest update. I’m not very good at being straightforward. But maybe being honest isn’t such a bad thing sometimes, because I’m… quite disappointed with Mikko’s latest update. If this is what I get after waiting for a whole year, then it really is a letdown. I only play Mikko’s route, simply because it’s the only one I truly care about. I do understand that sticking to a single route means waiting months, or even a year, for new content (not to mention that I feel like Mikko is the least favored route), and I’m genuinely fine with that. However, this update feels really, really short. I wouldn’t call it bad, but it’s just…short. It only took me about 10–15 minutes to finish both paths. Moreover, since it’s the last day, I expected we would get more time with Mikko, but we didn’t. Most of the new content focused on other things I don’t really care frankly. What frustrated me the most is that our bond with Mikko didn’t really progress at all. Most conversations we had with him felt stiff and forced. This “slow burn” has already gone far enough for me. I used to love it and thought it was necessary for both Arvo and Mikko, but not anymore.

Of course I’m still looking forward to the next update, but I’m just not sure what to expect anymore.  

 

(+3)(-1)

this is only an opening as said in the devlog.:


"There's a new short scene after breakfast for all routes - it's unfortunately shorter than planned, and the rest will have to wait for the next update. I was swamped with work and obligations and wrote as much as I could. "- Devlog

(+2)(-6)

I’ve read it, but that’s not even quite what I was referring to. My whole point is that this build is absolutely not worth a year-long wait, that's it.

(+13)(-3)

I understand the frustration. I wish I could move faster with things, especially with how infrequent the updates are for specific characters. I'm not writing in episodes, but rather building up content over time, which unfortunately means that some updates will be less interesting than others. December, which was when this update was being written, sadly was a busy month, with holidays and preparations taking a huge chunk out of it, and this update has indeed been shorter than our usual ones. 

This one has the ending for Day 4 for Mikko, then the beginning of Day 5 and the breakfast. Stiff is intentional and makes sense when you read into what's happening between the two and where has the previous night left them. 

The upcoming updates starting with v0.55 will mostly be for all the characters, focusing more on slice of life scenes with the whole case before we conclude the routes, as a final wholesome goodbye. As it's been the case with all previous days, mornings and middays are light in tone, and everything takes on a more sombre and personal note after sundown. I can say that the next update specifically for Mikko will be much more meaty and you can look forward to it, however it will again be a while before it happens. In the meantime, all the characters will get equal spotlight in the few upcoming updates. 

(2 edits) (+1)(-8)

I know that the stiffness is intentional, but the execution and writing could be much better. Rather than feeling natural, their conversations and interactions just feel awkward and unpolished for me).

(+4)(-1)

I will take another look at the scenes. 

I'm working with a new editor now and these scenes went through him, as a result the style has shifted a bit; but if anything I feel like the scenes benefitted from it a lot.

(+1)(-1)

Youre upset it was short, which makes sense BUT if youre only restricting yourself to one route of course its going to be slow progression. Its a dating sim with NINE characters each with their own subroutes. I dont generally understand critisism twords vn creators when they talk about timing cause duh its free, but if youre only going to read one route how can you complain about pacing? I hope the creators dont take your message to heart because if you really enjoyed the story youd read the rest of routes. They even wrote why in the devlog, I dont know where you find the privilage to say "if you’re going to release a new build, it needs to be worth it"

(+1)(-5)

Before getting into the main points, I want to say that if my earlier comments went a bit too far, I apologize.

Now, let’s get to points.

First, I made this very clear in BOTH of my comments, not just one: I understand, sympathize with, and accept that the game development can be slow. I never asked the developers to rush, and I even said they should feel free to take as much time as they need. What I’m dissatisfied with, as what I already said clearly, is not the waiting itself, but the outcome. This update took a full year, yet the quality doesn’t feel proportional to that amount of time. To be blunt, compared to earlier updates of this same route, this one feels noticeably weaker, despite taking longer to release. In the past, updates for this route usually came out after around six to nine months; this one took an entire year, yet shows a clear step back in terms of content and execution.

Second, I don’t understand the idea that players ARE NOT allowed to complain about the quality of a free product. From the perspective of a player and consumer, I think it’s completely reasonable to point out issues. If something is poorly executed, it’s still poorly executed, regardless of whether it’s free or paid. Of course, I do understand that because this is a free project, the level and tone of criticism should be more restrained. However, it doesn’t justify overly harsh attacks, players are allowed to express dissatisfaction or point out things they find unreasonable or disappointing. And if my earlier comments felt excessive to you, I’m willing to acknowledge that.

Third, everyone experiences stories differently. Liking the story does not automatically mean someone has to read every single route. Two years ago, I did read all of them and realized that some routes simply weren’t for me. So now I choose to focus on just one route. It’s really that simple.

(+1)

You keep bringing up “it took a year that dosnt justify the quantity”  IT HASNT, its been 1 month and that was for 3 routes which is insanely fast for a vn! I can’t name another vn that has such a consistent schedule, it’s amazing what they do. You’re reading 1/9ths of the story, probably even less cause of sub routes. As time progresses the stories seperate even more and more time is needed. I never said anything about rushing i just said it’s stupid and weird of you to write an essay criticizing the team for that. This is the equivalent of you saying “i’m only going to go outside for one month out of 12” then complain that the month was too short.

And yeah of course you are allowed to complain over free goods but the audacity today “it needs to be worth it” after the author took time to acknowledge your  stupid tantrum is appalling. Go look up the definition of consumer, then look up the definition of purchased. Clearly you have a lot of time on your hands, if you’re going to limit yourself to a book with such a large cast and be upset, then this story is NOT for you. “It’s really that simple 🤓👆”

(3 edits) (+1)(-5)

It’s a bit disappointing to see you rely on tactics like straw man arguments, whataboutism, false generalizations, and ad hominem attacks. Nevermind, I’ll focus on the main issues and set those aside. I’ll also keep my points more concise this time, for you :v

First, my criticism has always been about Mikko’s route specifically, not the entire game or other routes. I don’t understand why you brang up overall update speed, content from different routes, or how other players feel, because that doesn’t address the point I’m making.

Second, once again, I’ve never asked the developers to rush or demanded faster updates. What I’ve always said is that after roughly a year, the update for Mikko’s route doesn’t feel proportional in quality to the time spent waiting. That’s the only issue I’m raising, and it’s a matter of expectation versus outcome, not entitlement.

Moreover, you know what ? I prefer explaining my concerns clearly and thoroughly rather than leaving short, vague remarks. I’m pretty sure I did keep my points as concise as possible, but maybe it’s too long for you ? Oh screw it.

Regarding your whole second paragraph and your weather examples, it mostly just repeats all the points I’ve already addressed and drifts into unnecessary personal attacks and irrelevant stuffs, so I’ll respectfully skip responding to that part.

Thân gửi.

Tái bút nhỏ: nếu ông rep lại tôi thì ok thôi, tôi sẵn sàng đáp lễ, chỉ có điều nếu như ông tiếp tục ngụy biện, lập luận yếu ớt, nhét chữ vào mồm tôi cũng như lặp lại những gì tôi đã nói rõ, thì tôi xin kiếu, bởi kể cả tôi rep lại chuyện cũng chả đi đến đâu.

(5 edits) (+2)(-1)

Ugh, dude, just do another route, like Rune's or Lake's, it's better than Mikko honestly.
Writing takes a long time and effort, It's really arrogant to say "this is too little" to someone that gives you this amazing novel for free! It's like receiving a gift and then complaining it's not expensive enough to that person. 
Let it take 1 year or 5 years, the important thing is that is advancing, it's not abandoned, it's thriving!

(1 edit) (-4)

I’ll reply in my mother tongue, cuz I’m honestly bored right now.

Trước hết, tôi xin lỗi nếu những comment trước của tôi có phần hơi quá đà. Thời điểm đó tôi đang bị cảm xúc chi phối, nên tôi có phần dễ bị kích động, mong bạn thông cảm.

Giờ vào việc chính.

Thứ nhất, việc route nào tốt hơn là tùy vào cảm nhận của từng người chơi. Bạn thấy route Rune và Lake hay hơn Mikko, còn tôi thì không, đó là điều hoàn toàn bình thường. Hai năm trước, tôi đã chơi cả route của Rune và Lake và cảm thấy không phù hợp, nên tôi không chơi nữa và chỉ tập trung vào một route duy nhất mà tôi thích. Đơn giản là vậy.

Thứ hai, việc những bản cập nhật tốn nhiều thời gian là điều ai cũng biết, nhưng nếu kết quả cuối cùng không tương xứng thì việc nhận về những ý kiến chỉ trích là hoàn toàn bình thường, chẳng có gì lạ hết, việc bạn tốn nhiều thời gian, không thể biện hộ hoàn toàn cho chất lượng sản phẩm của bạn. Mặc dù không  muốn, nhưng tôi xin phép nói thẳng ra, với một dự án lớn, với chất lượng tốt và đã có tên tuổi như Dawn Chorus, thì những người tham gia làm game lại càng phải có trách nhiệm rõ ràng hơn về chất lượng và tiến độ.

Cuối cùng, mặc dù đã nói ở phía comment bên trên rồi nhưng tôi vẫn sẽ nói lại ở đây: chẳng có món quà nào hết, đây là một tựa game, và nó tương tự như một sản phẩm,  làm tốt thì được khen, làm chưa tốt thì bị chỉ trích. Đương nhiên tôi thừa hiểu và công nhận việc mức độ chỉ trích sẽ khác đi và nhẹ nhàng hơn khi đó là một sản phẩm miễn phí, nhưng tệ thì vẫn là tệ, có vấn đề thì vẫn là có vấn đề, và việc bị chỉ ra những vấn đề đó là hoàn toàn bình thường. 

Thân gửi !

(+1)(-1)

Your mother tongue looks really cool actually…

(+1)(-3)

Uhm...thanks ? This is the first time I've seen someone said Vietnamese looks cool so I dunno what to say tbh 😶

No creo poder siquiera traducir eso lol

(-3)

Google Dịch hay ChatGPT có tính phí đâu bruh '_' Nếu ông cảm thấy thắc mắc tại sao tôi viết dài như văn tế, thì đơn giản là ông đã mất công bình luận trả lời tôi thì tôi phải trả lời lại tử tế thôi.