This feel like the level design and the objective go Against the selling point of the game(greatly). Items were hard to spot and slowing down felt wrong doing so. The first level was fun to move around, but the objectives were killjoy, the second level felt like funs were taken away.
Overall, the game is looks undeniably polished, and I know that, the game balance isn't something to expect from a fresh build. If there will be an improvement, I would really like to look forward to it.