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Thank you for playing! Sad it didn't work out as we hoped, but we really appreciate your honest criticism! This would be super helpful in improving the game.

I've been trying to process what has gone wrong for a while, and I think I am understanding it now. It's probably the discrepancy between wanting to go fast (for fun) and needing to go slow (objective) in the same game, and causing conflicts with each other. (The sonic problem?) I'll admit that the second level is probably the worst offender, given how it's laid out and how random items are placed.

Not sure how to fix that right now, but I do see quite a lot of avenues we could take. Maybe doing minimap / placing crazy taxi style effect around items / or spread them out more (have you tried level 3 that might feel better? yet it's quite difficult).

Anyway, thanks again for the comments, and I do hope you still had a great time playing our game regardless!