The game is pretty fun and charming! The time-shifting mechanics are really interesting, yet I hope they can get more use when in the gam, but more on that later. Graphics are super nice. Huge shout out for the final boss design, I really like how hilarious yet menacing at the same time. The final boss fight is really tense, but sadly, it ends in a white screen without much closure. Would want to know how the story plays out.
Other things I like:
- Nice variation of spells, each with its own uses. I mainly use lighting/freeze to cheese enemies that can't get to me. Don't judge :P
- In-game tutorials. I'd argue in-game tutorials are the best form of tutorials
- Nice music choices, final boss music is really fitting
Suggestions:
- Controls are really difficult to get your head around. Both require looking at the UI, which is hard to pull off during battle. I'll suggest using more buttons, like number keys and others, to perform these actions
- There should be some visual effect indicating damage for both the player character and the enemies. Such feedback would make the game feel a lot nicer and reduce some frustrations
- Time-travelling uses are really limited other than going through obstacles. Given how long the animation is currently, pairing with the boss follows you into the other time, you couldn't realistically time-travel during those moments, and it pains me to see the main gimmick not getting used in the final battle. Not to mention that you risk going directly onto hazardous times if you are travelling back to the present, negating the health collected/benifits of avoiding obstacles
Anyway, this is a really nice entry, and I would like to see how it could carry one. Well done!