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(+1)

I tried to beat the game (yes, I was baited by your post and thought I might try it myself), but ultimately was stopped by an game breaking bug, where the whole scene blinks for 5 to infinity seconds while the player cannot move nor throwing the ball. It happened after you respawned from dropping into the void. It was really frustrating to see that, but I did notice it happens way more frequently after a few deaths. Ultimately, I had to stop playing after the first cart (the red and yellow one). Although I quite like the idea and definitely see some potential, the current state of the game is quite unplayable at the moment :(

Other things I like:

  • Interesting gimmick of the time ball
  • Some nice lamp post decoration
  • There are some different puzzle elements
  • Voice-over intro

Suggestions:

  • The bug should be fixed before anyone can even complete the game
  • Item collection distance is quite harsh, paired with the fast falling speed, meant on some challenges require super precise controls. I think increasing that distance wouldn't decrease the difficulty yet make the game less frustrating
  • Some core mechanics i.e. checkpoints, pushable, need to be explained. Especially pushable since it was never a possible move until that point

Anyway, it's sad to see the game in its current state. I hope this gets fixed soon! Keep up the good work!

(1 edit)

Yeah That Bug Was Because I Added The Death Mechanic In Like The Last 5m Of The Jam And I Did It By Just in Update (if(transform.position.y < -15){Die()} Like Zero Bool Checks Zero Nothing. Im Def Gonna Fix That And I Have Already Added The Reset Button In My Unity Build And Let ME Tell You Makes The Game 10X Better. Plus For The Death Just Now I Remembered That I Tried A Diff Solution With Trigger colliders But Unity Was Litteraly Not Catching The Collision So With The Little Amount Of Time To Spare The Bug Was Created... Thanks For The Feedback!!!