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(1 edit)

I really appreciate the compliments and your approval of the visuals.

I was the one who created the sprites, tiles, and visual effects.

I used a character I created a year ago, along with some rough robot designs I’d done.

Most of the ideas and the story only came to me during this stage of the game jam, even though we started development a bit late, since we only saw this jam around January 5th or 6th (not to mention that during development and up to the submission deadline, PosionFox and I weren’t working on the project all the time, as we had other things going on).

Regarding the speed boost adjustments, we were planning to improve it. We had a mechanic in mind that, due to time constraints, couldn’t be fully implemented.

It would have allowed the character to increase speed when their health was low. The health bar you see is actually a rage bar, which grants a boost to attacks and more frenzied movements, but we couldn’t fully demonstrate that mechanic due to time limitations.

I appreciate your feedback and apologize for any inconvenience. the lack of more content and improvement in some things